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      <title>Convergence Culture Consortium (C3@MIT)</title>
      <link>http://www.convergenceculture.org/weblog/</link>
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      <copyright>Copyright 2010</copyright>
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      <item>
         <title>Fan Edits: Improving the Original (Without Changing the Original?)</title>
         <description><![CDATA[<p>A <a href="http://en.wikipedia.org/wiki/Fan_edit">fan edit</a> is a production in which (what would have been considered) an ordinary viewer makes changes to an original film (or films) to create "a new interpretation of the source material" (Wikipedia; link above).</p>

<p>Edits of films ("cuts") have been around for decades, and director's cuts have long been an additional supplement to many film releases (or releases unto themselves). But as digital production technology became more widespread, cheaper, and easier to use, ordinary consumers began to take commercially-distributed films (which also became cheaper and of higher quality for consumer purchase) and edit them in their own homes: essentially creating "director's critic's edits."</p>

<p>One of the most popular early fan edits (and still to this day one of the most popular) is The Phantom Edit, which took George Lucas's fourth Star Wars film, <i>The Phantom Menace</i>, and reorganized the footage to create a different, "better" film (the story of which is chronicled in <a href="http://www.salon.com/entertainment/movies/feature/2001/11/05/phantom_edit/index.html?x">this Salon.com article</a>).</p>

<p>There are vibrant politics around fan edits, from issues of fair use to questions of aesthetics and vision. More on these issues follow after the jump.</p>]]></description>
         <link>http://www.convergenceculture.org/weblog/2010/05/fan_edits_improving_the_origin.php</link>
         <guid>http://www.convergenceculture.org/weblog/2010/05/fan_edits_improving_the_origin.php</guid>
         <category>Alex Leavitt</category>
         <pubDate>Fri, 14 May 2010 14:23:30 -0500</pubDate>
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         <title>Post-Story, Post-Promotion, Post-Education: Archiving ARGs</title>
         <description><![CDATA[<p>Way back in mid-March, I posted a collection of tweets from the Transmedia, Hollywood event out at the University of Southern California entitled <a href="http://www.convergenceculture.org/weblog/2010/03/transmedia_hollywood_the_sprea.php">Transmedia, Hollywood: The Spreadsheet</a>. If you didn't check that out, it current houses 1489 messages posted to Twitter by participants and off-site audiences following the conference through whatever means they could manage. As one of those folk, I voiced a few thoughts myself, one of which I will return to today:</p>

<p>[637] <b>Something I'd love to hear more about: Must ARGs be ephemeral? If so how do you archive an ARG? #TransH</b> [<a href="http://twitter.com/alexleavitt">@alexleavitt</a> - 10584590976]</p>

<p>Today, I will explore a bit about the implications on storytelling that alternate reality games present as a form of narrative (or advertising; or teaching tool) and how conceptualizing the documentation of ARGs lends insight into understanding that form better.</p>

<p>More after the jump.</p>]]></description>
         <link>http://www.convergenceculture.org/weblog/2010/05/post-story_post-promotion_post.php</link>
         <guid>http://www.convergenceculture.org/weblog/2010/05/post-story_post-promotion_post.php</guid>
         <category>Alex Leavitt</category>
         <pubDate>Wed, 12 May 2010 12:51:01 -0500</pubDate>
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         <title>When Fans Become Advertisers: Smallville Becomes Legendary</title>
         <description><![CDATA[<p>When we hear that fans are rallying support behind a favorite television series, we might imagine the letter writing campaign in the late 1960s which kept <em>Star Trek</em> on the air; we might imagine fans of <em>Jericho</em> sending crates of peanuts to network executives; we might even picture fans of <em>Chuck</em> organizing a large scale "buycot," getting people to purchase foot long sandwiches at Subways to show their enthusiasm for the series. What we probably do not picture is fans raising the money to support and air their own commercial paying tribute to the star of their favorite series. So, I was impressed when I received this press release the other week: <br />
<blockquote><br />
<em>Smallville</em> fans have funded a professionally-filmed tribute commercial for the CW leading lady Allison Mack and her tv character, Chloe Sullivan, to air this Spring in Los Angeles before this season concludes. Starring on <em>Smallville</em> since 2001, Ms. Mack has gained a large and devoted fan base as one of the CW's most beloved stars. For the completion of her 9th year on the series, <em>Smallville</em> fans decided to celebrate Allison Mack and her tv character, Chloe Sullivan, with a commercial project entitled Legendary. Scripted and funded entirely by fans, this first of its kind tribute ad was filmed in Los Angeles in late February. In the capable hands of the director, Jon Michael Kondrath, cast and crew created a tribute ad focusing on who Chloe Sullivan is and what she means to <em>Smallville</em> fans. The ad highlights milestones in Chloe Sullivan's journey from her introduction as a high school student in Smallville to being hired at the <em>Daily Planet</em> as well as becoming Clark Kent's confidante</blockquote>.</p>

<p>I wanted to know more of the story behind this project and reached out to Maggie Bridger, who is one of the organizers, to learn more about how fans have been able to mount such an ambitious undertaking and to explore with her what it's implications might be for future forms of fan activism.</p>]]></description>
         <link>http://www.convergenceculture.org/weblog/2010/05/when_fans_become_advertisers_s.php</link>
         <guid>http://www.convergenceculture.org/weblog/2010/05/when_fans_become_advertisers_s.php</guid>
         <category>Henry Jenkins</category>
         <pubDate>Mon, 10 May 2010 15:54:50 -0500</pubDate>
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         <title>Retreat Weekend</title>
         <description><![CDATA[<p>We'll be gone for a few days, as today commences the Consortium's annual retreat. See you all next week!</p>

<p><img src="http://s3.amazonaws.com/twitpic/photos/large/96346302.jpg?AWSAccessKeyId=0ZRYP5X5F6FSMBCCSE82&Expires=1273171506&Signature=AbCsQciUbu2mN6gi1WYTDbceOf8%3D" width=50% height=50%></p>]]></description>
         <link>http://www.convergenceculture.org/weblog/2010/05/retreat_weekend.php</link>
         <guid>http://www.convergenceculture.org/weblog/2010/05/retreat_weekend.php</guid>
         <category>Announcements</category>
         <pubDate>Thu, 06 May 2010 14:27:02 -0500</pubDate>
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         <title>Where Is Our Transmedia Mozart?</title>
         <description><![CDATA[<p>Back in April, I attended the MIT Business in Gaming conference, where I sat in on a panel called <b>Hollywood, Music, & Games</b>, from which I posted my notes here: <a href="http://www.convergenceculture.org/weblog/2010/04/the_now_and_future_of_games_in.php">The Now and Future of Games in Hollywood</a>.</p>

<p>Chris Weaver, one of the panelists and a consulting researcher with the Consortium, made an interesting and critical comment that I've been thinking about for the past few weeks: We have not yet seen our transmedia Mozart. What he figuratively stated was that in the (American) entertainment industry, especially in the professional studios of Hollywood (here, a word that both evokes the geographical filmscape and also represents a metonymical substitution for the major players in each industry of film, gaming, etc.), there have been no creators of transmedia works that have been able to successfully construct a <i>unified</i> project that harnesses the power of each medium (whether through the producer's skills or collaboration with other creatives) to its largest potential.</p>

<p>Since I last read <u>Convergence Culture</u> a few years ago, especially Henry's chapter on transmedia storytelling, I have always explained the concept of transmedia with the example of the Wachowski Brother's <a href="http://en.wikipedia.org/wiki/The_Matrix_%28series%29">The Matrix</a> (1999 - 2005).</p>

<p>Henry writes, "No film franchise has ever made such demands on its consumers" (94). The remainder of this statement's paragraph elucidates the complex plot of the film trilogy, which bleeds out into a video game, animated shorts, and comics. What Henry pinpoints yet concurrently avoids discussing is the involved chain of media with which consumers are required to interact. Yes, they must understand all of these story arcs, but they must also <i>be able to</i> consume them. While Henry explains, "The Matrix is entertainment for the age of media convergence, integrating multiple texts to create a narrative so large that it cannot be contained within a single medium," he might also have highlighted that The Matrix is entertainment in an age of media literacy: audience members must possess the capabilities of dealing with texts across mediums.</p>

<p>And, the most important goal of the transmedia producer: the audience member must enjoy the product.</p>

<p>However, the trend in the industry that we are seeing right now is thus: transmedia franchises are profiting, not from the praise of fans for the creativity of the franchise, but from the money of fans purchasing uninspiring cross-platform tie-ins. Similarly, we are seeing more and more peripheral media of an initial text not act as related-but-separate story arcs, but capitalize on the extended experience of the audience.</p>

<p><i>Engaged your interest? Read more after the jump.</i></p>]]></description>
         <link>http://www.convergenceculture.org/weblog/2010/05/where_is_our_transmedia_mozart.php</link>
         <guid>http://www.convergenceculture.org/weblog/2010/05/where_is_our_transmedia_mozart.php</guid>
         <category>Alex Leavitt</category>
         <pubDate>Tue, 04 May 2010 10:00:00 -0500</pubDate>
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         <title>Ludic Narrans: Drew Davidson Talks Crossmedia Communication</title>
         <description><![CDATA[<p>One of my first classes at USC was in transmedia entertainment and storytelling and I plan to be teaching a large lecture hall class on transmedia in the Cinema School starting in the 2011-2012 academic year. My growing interest in transmedia is one of many reasons I have ended up here. I want to be closer to the entertainment industry to be able to watch some of the changes that are unfolding as this emerging conception of popular entertainment really takes root and I want to be in a position to influence the entertainment workers in training. </p>

<p>Think about how the generation of "movie brats," such as Spielberg and Lucas, influenced the American media. For generations, directors emerged from one or another of the guilds, bringing with them specialized skill sets. Robert Wise was an editor; William Cameron Menzies was an art director; most of them knew how to work with actors, but few of them had an integrated perspective on all of the technical skills required to produce a movie. With the rise of film schools, we got directors who knew the full vocabulary of their medium, who knew how to speak to workers with more specialized skills (who often trained alongside them and spoke a shared language) and who knew the history and genres that constituted their tradition. As Hollywood begins to embrace transmedia, a common concern is that there are few people who fully understand how to tell stories or create entertainment experiences in more than one medium: comic book people don't know how to think about games, say, or television people have limited grasp of the web. My own hope is that the Film Schools will once again be the space where future media makers get exposed to a broader range of different kinds of media and also develop the social relations and vocabulary to meaningfully collaborate with others who have specialized in different modes of expression. </p>

<p>For this to happen, transmedia entertainment needs to emerge as a subject not simply at USC but at film schools all over the country. And, indeed, I am hearing more and more from other faculty who are starting to teach such classes at their own institutions. That's why it is such good news that Drew Davidson, Director of the Entertainment Technology Center  Pittsburgh at Carnegie Mellon University, has produced a new textbook designed to introduce undergraduate critical studies and production students alike to the world of what he calls "crossmedia entertainment." (Full disclosure: the book includes a short piece by me which offers my definition of transmedia.) I have long admired Drew Davidson's contributions to the space of games studies, especially through the <em>Well Played</em> books, which offer smart, engaging criticisms of specific games by some of the top games scholars in the world, and his earlier book, <em>Stories in Between</em> is a hidden gem which already poses important questions about new and emerging forms of storytelling. </p>

<p>This new book, <em>Cross-Media Communications: an Introduction to the Art of Creating Integrated Media Experiences</em> will play a central role in shaping how concepts of "cross-media" or "transmedia" expression get taught, encouraging educators around the world to explore some of these intriguing concepts in their classrooms.  Over the next two installments, I will be sharing this interview with Davidson about the book and about his thoughts on all things crossmedia. </p>]]></description>
         <link>http://www.convergenceculture.org/weblog/2010/05/ludic_narrans_drew_davidson_ta.php</link>
         <guid>http://www.convergenceculture.org/weblog/2010/05/ludic_narrans_drew_davidson_ta.php</guid>
         <category>Henry Jenkins</category>
         <pubDate>Mon, 03 May 2010 18:07:04 -0500</pubDate>
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         <title>Bowing and Begging: Resisting Industry Failure Through Fan Loyalty</title>
         <description><![CDATA[<p>The Japanese popular culture industry, especially for anime and manga, is an interesting case study for global fandom, but also for global industry. The comics, television, and film industry for animated popular culture in Japan has its own history, structure, and approaches, but over the past five decades, as it has reached millions of new, international viewers, new industries have risen to cater to these fans. Still, with the rise of the Internet and the economic troubles that most industries have gone through over the past decade, both the domestic and international manga and anime industries have been hurting for money, even with a surfeit of fans.</p>

<p>The anime and manga industry is especially volatile, because its domestic and international audiences have utilized the Internet to spread and consume the media at the expense of industrial and commercial models that cannot keep up with the audiences' changing tastes, modes of consumption, and cultural behaviors of media consumption (sharing with friends, international online distribution, the culture of collectors versus mere viewers, etc.). The industries, both in Japan and elsewhere, must change: however, the success that anime and manga brought a decade ago have influenced the producers of these media to stick with old models that are no longer fully applicable to the current fan cultures that drive the markets.</p>

<p>Today, I want to discuss two very recent issues of the manga and anime industries -- in Japan and in America -- publicizing comments to fans in a way that might be seen by many as "giving up": without adapting to technological, cultural, and commercial changes, the industries representatives have voiced concerns to fans by pleading with them to stop behaving as they current are -- mostly by using the Internet to circumvent commercial models for their media consumption -- and to think ethically about how these behaviors are affecting the respective industries.</p>

<p>More after the jump.</p>]]></description>
         <link>http://www.convergenceculture.org/weblog/2010/04/bowing_and_begging_resisting_i.php</link>
         <guid>http://www.convergenceculture.org/weblog/2010/04/bowing_and_begging_resisting_i.php</guid>
         <category>Alex Leavitt</category>
         <pubDate>Wed, 28 Apr 2010 14:12:44 -0500</pubDate>
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         <title>Hip Hop Goes Transmedia</title>
         <description><![CDATA[<p>Transmedia Entertainment keeps getting more and more buzz these days -- and so over the next handful of installments, I am going to be sharing with you a range of different perspectives on the concept.</p>

<p>Today, I am running the first of two installments showcasing the work of Marguerite de Bourgoing, one of the USC students who took my transmedia entertainment class last fall. de Bourgoing has been developing a grassroots media franchise, LAstereo.tv, which deploys YouTube and social network sites to showcase the Los Angeles hip hop scene. de Bourgoing represents the Trojan spirit at its best -- a social and cultural entrepreneur who is taking what she's learned as a media maker and deploying it to serve her larger community. de Bourgoing shared some of this work with us during the class and I've wanted her to talk about it for my blog since. In this account which follows, she both shares some of the videos she's been producing and also talks about the way LA Hip Hop artists are using new media to expand the community around their live performances. It's a perspective on transmedia we don't hear very often here and further helps us think about the impact of media convergence on our culture.</p>]]></description>
         <link>http://www.convergenceculture.org/weblog/2010/04/hip_hop_goes_transmedia.php</link>
         <guid>http://www.convergenceculture.org/weblog/2010/04/hip_hop_goes_transmedia.php</guid>
         <category>Henry Jenkins</category>
         <pubDate>Mon, 26 Apr 2010 14:26:05 -0500</pubDate>
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         <title>Transmedia Hollywood: Videos Now Available</title>
         <description><![CDATA[<p>A convenient announcement from the West Coast to follow up after yesterday's video post:</p>

<p>The panel videos from the <a href="http://www.convergenceculture.org/weblog/2010/01/three_awesome_events.php">TRANSMEDIA, HOLLYWOOD: S/Telling the Story</a> conference are now available. Find them <a href="http://legacy.tft.ucla.edu/transmedia/index.cfm?action=movies">here</a> or watch them embedded after the jump! You can also check out our previous post containing all of the tweets from the Transmedia, Hollywood event <a href="http://www.convergenceculture.org/weblog/2010/03/transmedia_hollywood_the_sprea.php">here</a>.</p>]]></description>
         <link>http://www.convergenceculture.org/weblog/2010/04/transmedia_hollywood_videos_no.php</link>
         <guid>http://www.convergenceculture.org/weblog/2010/04/transmedia_hollywood_videos_no.php</guid>
         <category>Presentations</category>
         <pubDate>Fri, 23 Apr 2010 11:58:03 -0500</pubDate>
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         <title>Intriguing Videos of Notable Worth</title>
         <description><![CDATA[<p>Since we're spending the end of this week helping to organize the <a href="http://www.convergenceculture.org/weblog/2010/04/come_celebrate_the_comparative.php">CMS 10th Anniversary</a>, I figured that I'd write up a short article highlighting some relevant videos with which Consortium blog readers could relax during the weekend.</p>

<p><object classId="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="480" height="418" id="VideoPlayerLg44277"><param name="movie" value="http://g4tv.com/lv3/44277" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://g4tv.com/lv3/44277" type="application/x-shockwave-flash" name="VideoPlayer" width="480" height="382" allowScriptAccess="always" allowFullScreen="true" /></object></p>

<p>The above video was presented at DICE (Design Innovate Communicate Entertain) 2010, by Carnegie Mellon University Professor, Jesse Schell, as the "Design Outside the Box" keynote lecture. Although the video was posted and I saw this back in February, I feel like Schell's talk, Beyond Facebook, is still extremely pertinent and engaging (in fact, I heard it mentioned at both the MIT Business in Gaming conference as well as BarCamp Boston 5 this past weekend). Schell discusses the future of gaming beyond social games (that is, games taking advantage and facilitated across social networks, like Farmville or Mafia Wars on Facebook), when game elements will become integrated into the tiny facets of our daily lives.</p>

<p><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/HnxVsVetrDI&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/HnxVsVetrDI&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>

<p>The second video in today's post was present at TEDxEdmonton by Sean Stewart, who has led companies such as 42 Entertainment and Fourth Wall Studios and has helped produced major alternate reality games (ARGs) such as I Love Bees (an ARG for Halo 2). In Bard 5.0: The Evolution of Storytelling, Stewart explains the steps in which storytelling has changed in terms of interactivity and sociability. He illustrates modern examples of interactive storytelling through transmedia properties, drawing particular attention to how the form and function of each media platform affects the consumption of the story by the audience.</p>

<p>Finally, let me end with a compilation of videos that recently appeared on Henry Jenkins' website, in his article, <a href="http://henryjenkins.org/2010/04/diversifying_participation_vid.html">Thinkers Welcome: New Resources on Participatory Culture and Learning</a>. Henry links to videos from two events, TEDxNYED and the Digital Media and Learning Conference.</p>

<p><object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=10371232&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=10371232&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><p><a href="http://vimeo.com/10371232">Digital Media and Learning Conference 2010 Closing Keynote and Closing Remarks</a> from <a href="http://vimeo.com/user3432762">UCHRI Video</a> on <a href="http://vimeo.com">Vimeo</a>.</p><br />
<i>Sonia Livingstone, Closing Keynote: "Youthful Participation - what have we learned, what shall we ask next?"</i></p>

<p>These videos take a look at media engagement by youth with media at home, with friends, and in the classroom, and they cover a large breadth of topics.</p>]]></description>
         <link>http://www.convergenceculture.org/weblog/2010/04/intriguing_videos_of_notable_w.php</link>
         <guid>http://www.convergenceculture.org/weblog/2010/04/intriguing_videos_of_notable_w.php</guid>
         <category>Presentations</category>
         <pubDate>Thu, 22 Apr 2010 14:10:35 -0500</pubDate>
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         <title>Choose Your Fictions Well</title>
         <description><![CDATA[<p>By now, hopefully, you have read <a href="http://www.convergenceculture.org/weblog/2010/04/watching_the_watchers_power_an.php">Peter Ludlow's account of recent events in Second Life</a> and perhaps have also followed along with the comments and disputes that have surrounded this post. By now, hopefully, you've started to form your own opinion about what happened, why it happened, what it all means, and perhaps, what constitutes the borders between griefing and anti-griefing in this context. The following set of comments were crafted between Ludlow and myself as we reflected on these events and what they may tell us about the interplay between fantasy and politics in virtual worlds. We hope it will provide a springboard for further discussion both on this blog and elsewhere.</p>]]></description>
         <link>http://www.convergenceculture.org/weblog/2010/04/choose_your_fictions_well.php</link>
         <guid>http://www.convergenceculture.org/weblog/2010/04/choose_your_fictions_well.php</guid>
         <category>Henry Jenkins</category>
         <pubDate>Tue, 20 Apr 2010 17:12:56 -0500</pubDate>
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         <title>The Now and Future of Games in Hollywood</title>
         <description><![CDATA[<p>Today, I'm sitting at Microsoft NERD attending the <a href="http://www.mitbig.com/">MIT Business in Games</a> conference. This morning, I attended a presentation called <b>Hollywood, Music, & Games</b> (which skewed toward just "Hollywood & Games"). The panel included:</p>

<p>Chris Weaver (MIT & Consulting Researcher for C3)</p>

<p><strike>Mike Dornbrook (Harmonix)</strike><br />
Paul Neurath (Floodgate Entertainment)<br />
Mark Blecher (Hasbro Digital Media & Gaming)<br />
Ian Davis (Rockstar Games)</p>

<p>The panel talked about cross-platform narratives, how franchises span games and movies, and the problems that game creators have faced dealing with Hollywood executives and movie producers (as well as the implications that these problems have had on "good games"). </p>

<p>My notes follow after the jump!</p>]]></description>
         <link>http://www.convergenceculture.org/weblog/2010/04/the_now_and_future_of_games_in.php</link>
         <guid>http://www.convergenceculture.org/weblog/2010/04/the_now_and_future_of_games_in.php</guid>
         <category>Alex Leavitt</category>
         <pubDate>Fri, 16 Apr 2010 13:05:42 -0500</pubDate>
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         <title>Come celebrate the Comparative Media Studies 10th Anniversary!</title>
         <description><![CDATA[<p>Next week on Thursday 22 April and Friday 23 April, the Comparative Media Studies department will be hosting a two-day symposium in celebration of the program's tenth anniversary. These events are free and open to the public.</p>

<p>On Thursday at 5:00 pm, Program Director William Uricchio will host a session with former director Henry Jenkins, where Henry will deliver a final address looking back at the history and mission of the CMS program. The forum will take place in Bartos Theater in the basement of the MIT Media Lab.</p>

<p>On Friday, there will be a full day of panel sessions featuring CMS masters program graduates on the 6th floor of the new Media Lab. The sessions are as follows:</p>

<p>Friday, April 23 (Room E14-633)</p>

<p>10:00am Introductory remarks<br />
Dean Deborah Fitzgerald and CMS Director William Uricchio</p>

<p>10:15am Applied Humanities: Transforming Humanities Education<br />
Moderated by William Uricchio<br />
Panelists: Pete Donaldson, Kurt Fendt, Neeti Gupta, Scot Osterweil, Rekha Murthy</p>

<p>11:45am Creativity and Collaboration in the Digital Age<br />
Moderated by Jim Paradis<br />
Panelists: Beth Coleman, Philip Tan, Ivan Askwith, Sam Ford, Clara Fernández-Vara</p>

<p>2:30pm Participatory Culture: The Culture of Democracy and Education in a Hypermediated Society<br />
Moderated by Henry Jenkins<br />
Panelists: Erin Reilly, Karen Schrier, Sangita Shresthova, Pilar Lacasa, and Mitch Resnick</p>

<p>4:15pm International Media Flows: Global Media and Culture<br />
Moderated by Ian Condry<br />
Panelists: Aswin Punathambekar, Xiaochang Li, Ana Domb, Orit Kuritsky, Jing Wang</p>

<p>5:30pm Closing Remarks</p>

<p>6:00pm Media exhibition featuring works by CMS alumni<br />
</p>]]></description>
         <link>http://www.convergenceculture.org/weblog/2010/04/come_celebrate_the_comparative.php</link>
         <guid>http://www.convergenceculture.org/weblog/2010/04/come_celebrate_the_comparative.php</guid>
         <category>Events</category>
         <pubDate>Thu, 15 Apr 2010 09:38:08 -0500</pubDate>
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         <title>Final White Paper Releases: (2007 &amp;) 2006, Part 2</title>
         <description><![CDATA[<p>Below are the final five research reports from the Convergence Culture Consortium's conception in 2006. I hope that you have been able to browse through all of our releases to see what kind of research we've been up to over the years, but also to see how relevant our ideas and analysis continue to be.</p>

<table cellpadding="10" cellspacing="0" border="0"><tr><td valign="top" width="76"><img src="http://convergenceculture.org/images/cover_fanning_the_flames.jpg" alt="Fanning the Audience's Flames" width="76" height="98" border="0"></td>
<td valign="middle"><div class="papertitle">Fanning the Audience&apos;s Flames: Ten Ways to Embrace and Cultivate Fan Communities</div>
by Sam Ford<br /> with Dr. Henry Jenkins and Dr. Grant McCracken, Parmesh Shahani, Ivan Askwith, Geoffrey Long and Ilya Vedrashko
<div class="downloadlinks"><a href="http://convergenceculture.org/research/c3_fanning_the_flames.pdf">download the PDF</a></td></tr>
<tr><td valign="top" width="76"><img src="http://convergenceculture.org/images/cover_pirates_into_loyalists.jpg" alt="How to Turn Pirates Into Loyalists" width="76" height="98" border="0"></td>
<td valign="middle"><div class="papertitle">How to Turn Pirates into Loyalists: The Moral Economy and an Alternative Response to File Sharing</div>
by Alec Austin<br /> with Dr. Henry Jenkins and Dr. Joshua Green, Ivan Askwith and Sam Ford 
<div class="downloadlinks"><a href="c3_pirates_into_loyalists.pdf">download the PDF</a> &nbsp;</div>
</td>
</tr>
<tr>
<td valign="top" width="76"><img src="http://convergenceculture.org/images/cover_no_room_for_pack_rats.jpg" alt="No Room for Pack Rats" width="76" height="98" border="0"></td>
<td valign="middle">
<div class="papertitle">No Room for Pack Rats: Media Consumption and the College&nbsp;Dorm</div>
by Sam Ford<br />
with Rachel Shearer and Parmesh Shahani, Dr. Joshua Green and Dr. Henry Jenkins 
<div class="downloadlinks"><a href="http://convergenceculture.org/research/c3_no_room_for_pack_rats.pdf">download the PDF</a> &nbsp;</div></td></tr>
<tr>
<td valign="top" width="76">
<img src="http://convergenceculture.org/images/cover_not_just_an_ad.jpg" alt="This is Not (Just) An Advertisement" width="76" height="98" border="0"></td>
<td valign="middle">
<div class="papertitle">This Is Not (Just) An Advertisement: Understanding Alternate Reality Games</div>
by Ivan Askwith<br />
with Dr. Henry Jenkins, Dr. Joshua Green and Tim Crosby
<div class="downloadlinks"><a href="http://convergenceculture.org/research/c3_not_just_an_ad.pdf">download the PDF</a> &nbsp;</div></td></tr>
<tr>
<td valign="top" width="76"><img src="http://convergenceculture.org/images/cover_moving_stories.jpg" alt="Moving Stories" width="76" height="98" border="0"></a></td>
<td valign="middle"><div class="papertitle">Moving Stories: Aesthetics and Production in Mobile Media</div>
by Geoffrey Long<br />
with Dr. Henry Jenkins, Dr. Joshua Green and Dr. William Uricchio
<div class="downloadlinks"><a href="http://convergenceculture.org/research/c3_moving_stories.pdf">download the PDF</a> &nbsp;</div></td>
</tr>
</table>]]></description>
         <link>http://www.convergenceculture.org/weblog/2010/04/final_white_paper_releases_200.php</link>
         <guid>http://www.convergenceculture.org/weblog/2010/04/final_white_paper_releases_200.php</guid>
         <category>Announcements</category>
         <pubDate>Wed, 14 Apr 2010 14:48:17 -0500</pubDate>
      </item>
      
      <item>
         <title>More White Paper Releases: 2007 &amp; 2006, Part 1</title>
         <description><![CDATA[<p>In keeping with the push toward openness, this is yet another blog post linking to our research reports, this time from 2007 and 2006. I included two years in two parts because 2007 comprised two papers while 2006 included seven.</p>

<p>So, for today, I have linked four papers below, and tomorrow I will release the final five!</p>

<div class="papertitle">2007</div>

<table cellpadding="10" cellspacing="0" border="0">
<tr>
<td valign="top" width="76">
<img src="http://convergenceculture.org/images/cover_fandemonium.jpg" alt="Fandemonium" width="76" height="98" border="0">
</td>
<td valign="middle">
<div class="papertitle">Fandemonium: A Tag Team Approach to Enabling and Mobilizing Fans</div>
by Sam Ford<br />
with Dr. Henry Jenkins and Dr. Joshua Green
<div class="downloadlinks"><a href="http://convergenceculture.org/research/c3_fandemonium.pdf">Download the PDF</a>
</td>
</tr>	
<tr>
<td valign="top" width="76">
<img src="http://convergenceculture.org/images/cover_playinginotherworlds.jpg" alt="Playing in Other Worlds" width="76" height="98" border="0">
</td>
<td valign="middle">
<div class="papertitle">Playing in Other Worlds: Modeling Player Motivations</div>
by Alec Austin<br />
with Dr. Henry Jenkins, Dr. Joshua Green and Ivan Askwith
<div class="downloadlinks"><a href="http://convergenceculture.org/research/c3_playing_in_other_worlds.pdf">Download the PDF</a>
</td>
</tr>
</table>

<div class="papertitle">2006</div>

<table cellpadding="10" cellspacing="0" border="0">
<tr>
<td valign="top" width="76">
<img src="http://convergenceculture.org/images/cover_selling_creatively.jpg" alt="Selling Creatively" width="76" height="98" border="0">
</td>
<td valign="middle">
<div class="papertitle">Selling Creatively: Product Placement in the New Media Landscape</div>
by Alec Austin<br />
with Dr. Henry Jenkins and Timothy Crosby, David Edery, Geoffrey Long, Dr. Raymond Pettit, Parmesh Shahani and Dr. Stacy Wood
<div class="downloadlinks"><a href="http://convergenceculture.org/research/c3_selling_creatively.pdf">Download the PDF</a>
</td>
</tr>
<tr>
<td valign="top" width="76">
<img src="http://convergenceculture.org/images/cover_in-game_advertising.jpg" alt="In-Game Advertising" width="76" height="98" border="0">
</td>
<td valign="middle">
<div class="papertitle">Vision Report 2010: In-Game Advertising</div>
by Ilya Vedrashko<br />
with Dr. Henry Jenkins and Alec Austin, David Edery, Geoffrey Long and Parmesh Shahani
<div class="downloadlinks"><a href="http://convergenceculture.org/research/c3_in-game_advertising.pdf">Download the PDF</a>
</td>
</tr>
</table>]]></description>
         <link>http://www.convergenceculture.org/weblog/2010/04/more_white_paper_releases_2007.php</link>
         <guid>http://www.convergenceculture.org/weblog/2010/04/more_white_paper_releases_2007.php</guid>
         <category>Announcements</category>
         <pubDate>Tue, 13 Apr 2010 11:46:16 -0500</pubDate>
      </item>
      
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