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      <title>Convergence Culture Consortium (C3@MIT)</title>
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         <title>The Last Airbender or The Last Straw?, or How Loraine Became a Fan Activist</title>
         <description><![CDATA[<p>This is another installment in our ongoing series about fan-activism and the ways certain kinds of groups are bridging between our experiences with interest-driven networks in participatory culture and public participation. This chapter tells the story of Loraine Sammy and the Racebender campaign, which challenged the white-washed casting of the feature film version of The Last Airbender. Thanks to the production chops of Anna Van Someren, we are able to share much of Sammy's story in her own words, so do take time to watch the video segments attached to this piece.</p>

<p>As I have been working with Van Someren and Shesthova, two members of our research team, to prepare this piece for publication, I am reminded of work I did more than a decade ago around the Gaylaxians, a gay-lesbian-bi-trans science fiction fan group which made a concerted effort to get a sympathetic queer character on Star Trek: The Next Generation. The campaign failed in the short run in that the producers ultimately deflected or misdirected their requests, continually rephrasing them into how Star Trek might deal with the "issue" of gay rights, while the group wanted to show a future where being gay was not an issue. I am struck now by the growing number of science fiction series, British and American, which have matter of fact portrayals of same sex relationships, including Battlestar Galactica (whose show runner Ron Moore cut his teeth working on the Star Trek franchise.) I've never seen any one directly trace these shifts in the representation of sexuality in science fiction back to the Gaylaxians, but I have a sense that in the end, the campaign had some impact on our culture, even when its initial goal was lost. I hope the same can be said for the efforts of the Racebending efforts -- they have lost the battle but will they win the war? (For more on the Gaylaxians, see Science Fiction Audiences or Fans, Bloggers and Gamers.)</p>

<p>Our connection to Racebending and Loraine Sammy came through a member of the research group Lori Kido Lopez, a doctoral student at Annenberg.... who is including Racebending in her Ph.D. research.</p>]]></description>
         <link>http://www.convergenceculture.org/weblog/2010/02/the_last_airbender_or_the_last.php</link>
         <guid>http://www.convergenceculture.org/weblog/2010/02/the_last_airbender_or_the_last.php</guid>
         <category>Henry Jenkins</category>
         <pubDate>Mon, 08 Feb 2010 16:07:37 -0500</pubDate>
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         <title>The Appeal to Consumer Audiences: Apple&apos;s iPad as Shift Toward Entertainment</title>
         <description><![CDATA[<p>In yesterday's blog post, <a href="http://www.convergenceculture.org/weblog/2010/02/why_apple_hasnt_revolutionized.php">Why Apple Hasn't Revolutionized TV (Yet)</a>, Sheila wrote:<br />
<blockquote>We've come to expect an exciting kind of innovation from Apple. Apple doesn't give us the newest technology--there were MP3 players before the iPod and smart phones before the iPhone. Apple's true revolutions come in the form of innovative digital business models. The iTunes store changed the way we think about buying music and the App Store made cell phones into anything a third party developer could imagine and create.</blockquote></p>

<p>I want to talk briefly today about the iPad, but the real content of this article will be how Apple's campaigns are not changing the industry but instead consumer culture. Leading up to Apple's announcement, a lot of expectations seemed to be that the company would present a product that fulfilled a computer user's wildest dreams. The reality, of course, ended up being a touchscreen tablet based on the iPhone's operating system, which promotes the operation of applications ("apps"), small constructed platforms to run specific tasks or services.</p>

<p><img src="http://images.apple.com/home/images/ipad_hero_20100127.jpg" width=70% height=70%></p>

<p>The app environment presents the consumer with a much different interface which evades the "general purpose, do-it-all" nature of ordinary computers. The do-anything practice of what <a href="http://stevenf.tumblr.com/post/359224392/i-need-to-talk-to-you-about-computers-ive-been">Steven Frank</a> calls "Old World" computer practices, which contrast with the new world of "task-centric" practices, from checking email to browsing YouTube videos. </p>

<p>Law Professor Jonathan Zittrain has <a href="http://www.youtube.com/watch?v=Vp8qvNSGDzk">argued against the closed model of the iPhone</a> and has recently <a href="http://www.ft.com/cms/s/2/fcabc720-10fb-11df-9a9e-00144feab49a.html?nclick_check=1">expanded his argument</a> to match the case of the iPad, but it seems unlikely that the audience toward whom the iPhone and iPad are targeted will be concerned. These two pieces of technology are consumer-oriented products, and they embody a shift toward entertainment technology overtaking the market of general computing.</p>]]></description>
         <link>http://www.convergenceculture.org/weblog/2010/02/why_apple_has_revolutionized_c.php</link>
         <guid>http://www.convergenceculture.org/weblog/2010/02/why_apple_has_revolutionized_c.php</guid>
         <category>Alex Leavitt</category>
         <pubDate>Fri, 05 Feb 2010 15:25:06 -0500</pubDate>
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         <title>Why Apple Hasn&apos;t Revolutionized TV (Yet)</title>
         <description><![CDATA[<p>When Steve Jobs announced Apple's iPad last week, talk of revolution was in the air. The jury's still out on whether the iPad will change the publishing industry or even pose a threat to Amazon's popular <a href="http://www.amazon.com/Kindle-Wireless-Reading-Display-Generation/dp/B0015T963C/ref=sr_1_1?ie=UTF8&s=digital-text&qid=1265212342&sr=8-1">Kindle</a> e-Reader.  (For a great analysis of the iPad, check out this <a href="http://adage.com/digitalnext/post?article_id=141817"><em>Ad Age</em> article</a> from C3's own <a href="http://www.vedrashko.com/">Ilya Vedrashko</a>.)  We've come to expect an exciting kind of innovation from Apple.  Apple doesn't give us the newest technology--there were MP3 players before the iPod and smart phones before the iPhone.  Apple's true revolutions come in the form of innovative digital business models. The iTunes store changed the way we think about buying music and the App Store made cell phones into anything a third party developer could imagine and create.  As someone who studies and <a href="http://www.convergenceculture.org/weblog/sheila_seles/">writes </a>about the television industry, I think it's valuable to think about why Apple hasn't been able to similarly revolutionize the television business.  Sure, selling shows in the iTunes store has brought in some revenue for TV networks.  But if Apple (or any other <a href="http://gigaom.com/2010/01/11/connected-devices/">over-the-top connected device </a>manufacturer) changes TV it will be in spite of--and not because of--the television industry. </p>]]></description>
         <link>http://www.convergenceculture.org/weblog/2010/02/why_apple_hasnt_revolutionized.php</link>
         <guid>http://www.convergenceculture.org/weblog/2010/02/why_apple_hasnt_revolutionized.php</guid>
         <category>Sheila Seles</category>
         <pubDate>Thu, 04 Feb 2010 01:00:00 -0500</pubDate>
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         <title>Memes as Mechanisms: How Digital Subculture Informs the Real World</title>
         <description><![CDATA[<p>In the last week of January, an interesting conversational thread broke out on the <a href="http://aoir.org/">Association of Internet Researchers</a> mailing list regarding a video about scholarship in the "critical commons," on the debate between digital humanities and media studies. The video follows below, but judging by the preview image it might not be exactly what you expect:</p>

<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/VREJV--VHSw&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/VREJV--VHSw&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>

<p>Professor <a href="http://www.google.com/search?q=charles+ess&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a">Charles Ess</a> reacted to the video, writing:<br />
<blockquote>How profoundly disappointing, if not <i>on the edge of insulting</i>. If (a) you know German reasonably well, and especially if (b) you've seen the terrific film, Der Untergang, that is <i>ripped off here</i> - it doesn't strike me as funny at all. (emphasis mine)</blockquote></p>

<p><a href="http://www.tmttlt.com/">Jeremy Hunsinger</a>, who had circulated the video to the mailing list, responded:<br />
<blockquote>It is actually just a spin off of a meme that uses this clip from that movie, there are probably 30 or so different re-texts and mashups i've seen of this clip. The joke, i think, of the meme is that it never ever comes close to the German, nor is it ever supposed to, nor is the content really supposed to be evil or really related to the clip, it is a play of contrasts and a play of hyperbole. I think you hit it on the head, it is supposed to be contrary to intentions, that's sort of its point. ... <i>however, i'm pretty sure that neither german, nor evil is supposed to be the point here</i>. (emphasis mine)</blockquote></p>

<p>Before elucidating the above situation (the entire thread of which can be viewed in the AoIR archives <a href="http://listserv.aoir.org/pipermail/air-l-aoir.org/2010-January/020549.html">here</a>), I want to take a step back to examine the idea of "meme" -- a unit of cultural information -- once more.</p>]]></description>
         <link>http://www.convergenceculture.org/weblog/2010/02/memes_as_mechanisms_how_digita.php</link>
         <guid>http://www.convergenceculture.org/weblog/2010/02/memes_as_mechanisms_how_digita.php</guid>
         <category>Alex Leavitt</category>
         <pubDate>Tue, 02 Feb 2010 14:49:23 -0500</pubDate>
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         <title>Will New Law Block Many Slash, Anime, Manga Sites in Australia?</title>
         <description><![CDATA[<p>The following guest blog post came about as a result of some e-mail correspondence with Australian researcher Mark McLelland, who described to me some significant shifts in media policy in his home country, Australia, which we both felt should be better understood not only by fans there but around the world. Certainly, the issues around this new internet filter policy have cropped up in many other parts of the world and serve as a helpful reminder that fans need to understand how local, national, and international laws may impact their fan writing practices -- especially those writing and circulating controversial or risky stories. The issues raised here are important ones, especially in the context of an increasingly globalized fan culture.</p>

<p>(Mark McLelland's article continues after the jump.)</p>]]></description>
         <link>http://www.convergenceculture.org/weblog/2010/02/will_new_law_block_many_slash.php</link>
         <guid>http://www.convergenceculture.org/weblog/2010/02/will_new_law_block_many_slash.php</guid>
         <category>Henry Jenkins</category>
         <pubDate>Mon, 01 Feb 2010 14:39:07 -0500</pubDate>
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         <title>New Office</title>
         <description><![CDATA[<p>We're still unpacking, but we've finally moved across the MIT campus (by a few buildings' widths) into the old MIT Media Lab. </p>

<p><a href="http://www.convergenceculture.org/weblog/e15-1.jpg"><img alt="e15-1.jpg" src="http://www.convergenceculture.org/weblog/e15-1.jpg" width=25% height=25% class="mt-image-none" style="" /></a><br />
<i>Click to resize.</i></p>

<p><a href="http://www.convergenceculture.org/weblog/e15-2.jpg"><img alt="e15-2.jpg" src="http://www.convergenceculture.org/weblog/e15-2.jpg" width=25% height=25% class="mt-image-none" style="" /></a><br />
<i>Click to resize.</i></p>

<p><a href="http://www.convergenceculture.org/weblog/e15-3.jpg"><img alt="e15-3.jpg" src="http://www.convergenceculture.org/weblog/e15-3.jpg" width=25% height=25% class="mt-image-none" style="" /></a><br />
<i>Click to resize.</i></p>

<p>If you'd like to update your old contact information, you can now find us at:</p>

<p><b>Convergence Culture Consortium</b><br />
Comparative Media Studies<br />
Massachusetts Institute of Technology<br />
77 Massachusetts Avenue Building E15-324<br />
Cambridge, MA 02139-4307</b></p>

<p>(Our phone number and email address are still the same!)</p>]]></description>
         <link>http://www.convergenceculture.org/weblog/2010/01/new_office.php</link>
         <guid>http://www.convergenceculture.org/weblog/2010/01/new_office.php</guid>
         <category>Alex Leavitt</category>
         <pubDate>Fri, 29 Jan 2010 15:41:50 -0500</pubDate>
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         <title>Prof. Jenkins at Sundance Film Festival 2010 </title>
         <description><![CDATA[<p>Prof. Jenkins will be participating in the following panel at the Sundance Film Festival 2010 in Park City, Utah:</p>

<p><strong>Net Evolution: What Will the Next Internet Be?</strong></p>

<p>Often referred to as Web 3.0, the Internet is set to make its next great leap. Driven by cloud computing, mobile alternatives, semantic technology, and search functionality, the Internet is transforming from a network of information to one of knowledge and services--with ubiquitous digital content permeating every aspect of our lives. But what will these changes mean for the creative community? Will content ownership and distribution transform itself, or simply disappear? Moderated by Wendy Levy of the Bay Area Video Coalition.</p>

<p>Panelists: Henry Jenkins (provost professor, USC Annenberg and the School of Cinematic Arts); Saul Hansell (programming director, AOL's Seed.com); Srini Vasan (chief executive officer, iDistribute), Peter Nicks (filmmaker, The Waiting Room);, Takaaki Okada (Pentagram Design), and Jason Klein (Special Ops Media).</p>

<p><a href="http://sundance.bside.com/2010/films/netevolutionwhatwillthenextinternetbe_sundance2010">http://sundance.bside.com/2010/films/netevolutionwhatwillthenextinternetbe_sundance2010</a></p>]]></description>
         <link>http://www.convergenceculture.org/weblog/2010/01/prof_jenkins_at_sundance_film.php</link>
         <guid>http://www.convergenceculture.org/weblog/2010/01/prof_jenkins_at_sundance_film.php</guid>
         <category>Announcements</category>
         <pubDate>Wed, 27 Jan 2010 17:08:29 -0500</pubDate>
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         <title>Three Awesome Events: Transmedia/Hollywood, Free Culture X, and ROFLcon 2</title>
         <description><![CDATA[<p><a href="http://www2.tft.ucla.edu/RSVP/"><img src="http://www.tft.ucla.edu/img/logo_ucla-standard_240blue.jpg"></a><br />
<b>Transmedia, Hollywood: S/Telling the Story</b></p>

<p><a href="http://conference.freeculture.org/"><img src="http://conference.freeculture.org/wp-content/i/fcxlogo.gif" width=75% height=75%></a></p>

<p><a href="http://roflcon.org/"><img alt="roflcon.png" src="http://www.convergenceculture.org/weblog/Picture%2015.png" width="367" height="116" class="mt-image-none" style="" /></a></p>]]></description>
         <link>http://www.convergenceculture.org/weblog/2010/01/three_awesome_events.php</link>
         <guid>http://www.convergenceculture.org/weblog/2010/01/three_awesome_events.php</guid>
         <category>Alex Leavitt</category>
         <pubDate>Wed, 27 Jan 2010 15:14:02 -0500</pubDate>
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         <title>3 Lessons Conan, Leno, and NBC Taught Me</title>
         <description><![CDATA[<p>After lots of press coverage and a very heated (and often <a href="http://www.youtube.com/watch?v=axwO6BkCtIo">uncomfortable</a>) public debate, Conan O'Brien hosted his last episode of The Tonight Show on Friday, January 22.  </p>

<p>As the <a href="http://www.youtube.com/watch?v=C-kdCOH-bPc">clip below</a> shows, O'Brien bowed-out gracefully, despite earlier <a href="http://mediadecoder.blogs.nytimes.com/2010/01/14/conan-obriens-barbs-keep-coming/">snarkiness directed at NBC</a>. </p>

<p><object width="445" height="364"><param name="movie" value="http://www.youtube.com/v/C-kdCOH-bPc&hl=en_US&fs=1&rel=0&border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/C-kdCOH-bPc&hl=en_US&fs=1&rel=0&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="445" height="364"></embed></object></p>

<p>Ultimately, both Conan and Leno were hurting NBC's bottom line.  Conan was the <a href="http://hollywoodinsider.ew.com/2010/01/21/nbc-conan-jay-leno-tonight-show-march-1/">lowest rated </a>host in Tonight Show history and his tenure marked the first time the show was ever on track to <a href="http://www.mediapost.com/publications/?fa=Articles.showArticle&art_aid=121124">lose money</a>. </p>

<p>Leno's 10 pm show hurt NBC too, but at the affiliate rather than the national level.  Local news is the bread and butter of affiliates and with the low-rated Leno as a lead-in <a href="http://abcnews.go.com/Entertainment/wireStory?id=9555450">many</a> <a href="http://blogs.wsj.com/speakeasy/2010/01/10/nbc-affiliates-on-jay-lenos-10-pm-exit-we-are-hopeful-that-the-numbers-will-improve/">11 pm newscasts</a> were <a href="http://www.boston.com/business/ticker/2010/01/owner_of_local_1.html">hemorrhaging viewers</a>.  No doubt the poor lead-in from local news also hurt Conan's ratings.</p>

<p>NBC made a <a href="http://popwatch.ew.com/2010/01/21/tv-biggest-bombs/">huge mistake</a> putting Leno at 10/9c and their <a href="http://www.fanpop.com/spots/arrested-development/videos/785114/title/ive-made-huge-mistake">huge mistake</a> has taught us three huge lessons about the television business.  <br />
</p>]]></description>
         <link>http://www.convergenceculture.org/weblog/2010/01/3_lessons_conan_leno_and_nbc_t.php</link>
         <guid>http://www.convergenceculture.org/weblog/2010/01/3_lessons_conan_leno_and_nbc_t.php</guid>
         <category>Sheila Seles</category>
         <pubDate>Tue, 26 Jan 2010 13:57:57 -0500</pubDate>
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         <title>And We&apos;re Back</title>
         <description><![CDATA[<p>Apologies for the void in articles last week. The C3 team has been busy with research and prepping for our move (with the Comparative Media Studies department) to a new office space in the (old) MIT Media Lab.</p>

<p>Look forward to a handful of new articles starting tomorrow. In the meantime, please enjoy (in Josh Green-esque fashion) this video of a piano-playing dog:</p>

<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/XFAy84Pesb0&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/XFAy84Pesb0&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>]]></description>
         <link>http://www.convergenceculture.org/weblog/2010/01/and_were_back.php</link>
         <guid>http://www.convergenceculture.org/weblog/2010/01/and_were_back.php</guid>
         <category>Alex Leavitt</category>
         <pubDate>Mon, 25 Jan 2010 20:16:21 -0500</pubDate>
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         <title>Zuckerberg&apos;s Privacy Dispute: A Need for Comparative Social Network Analysis</title>
         <description><![CDATA[<p>If the <a href="http://www.convergenceculture.org/weblog/2010/01/china_the_first_geographical_w.php"><b>Google v. China</b></a> incident didn't steal all of your attention, you may have come across a short interview by Michael Arrington with Facebook founder Mark Zuckerberg (8 January), a few minutes of which deals with privacy on Facebook and across the social Web.</p>

<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="386" id="utv406742" name="utv_n_796877"><param name="flashvars" value="autoplay=false" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.ustream.tv/flash/video/3848950" /><embed flashvars="autoplay=false" width="480" height="386" allowfullscreen="true" allowscriptaccess="always" id="utv406742" name="utv_n_796877" src="http://www.ustream.tv/flash/video/3848950" type="application/x-shockwave-flash" /></object><br />
<i>Watch the interview above, but the relevant content begins at 2:30 and ends at 4:00.</i></p>

<p>After the interview, many blogs went into a frenzy, proclaiming that Zuckerberg had declared privacy over and done with (eg., <a href="http://www.readwriteweb.com/archives/facebooks_zuckerberg_says_the_age_of_privacy_is_ov.php"><b>Facebook's Zuckerberg Says The Age of Privacy is Over</b></a>, ReadWriteWeb). In two sentences, these were Zuckerberg's remarks:</p>

<blockquote><i>People have really gotten comfortable not only sharing more information and different kinds, but more openly and with more people. That social norm is just something that has evolved over time.</i></blockquote>

<p>As a general statement, we might declare 2000-2009 the decade of the social Web, in which a large sum of the general population entered the online space (versus the '90s and previous, which catered more toward computer scientists, specialized academics, and niche early adopters). With a new generation of users, then, the social Web defined the progress of the evolution of Internet culture: that is, how people interact with and are mediated by the technological infrastructure to produce or consume culture. </p>

<p>As I have mentioned before (<a href="http://www.convergenceculture.org/weblog/2009/11/practical_geographies_understa.php"><b>Practical Geographies: Understanding How Cultural Practices Shape Social Media Usage</b></a>), the <a href="http://webecologyproject.org/"><b>Web Ecology Project</b></a> has aimed to study the mediated space between users and platforms. We have achieved certain results by analyzing publicly available data over social networks (eg., Twitter, FriendFeed, etc.), while also scraping information from networks with privacy settings (therefore, we could only access that information available in our personal networks).</p>

<p>But the problem here is not a conflict over data for research. Nor is it a battle over keeping information away from companies. Rather it is a basic issue of providing the user with the ability to shape the platform according to his or her own preferences. It just so happens that the idea of social network <a href="http://produsage.org/produsage"><b>produsage</b></a> is commencing with the issue of privacy. </p>

<p>While the comfort level of general Internet users sharing information certainly has increased since 2000 (remember when most people were worrisome about using their credits cards on Amazon?), I am hesitant to agree with Zuckerberg's statement that users wish to share <i>personal</i> information more freely (in terms of volume and number of recipients). Certainly it's easy to see that the concept of spreading information across various networks has become a frequent practice. However, I would argue that users are currently more conscious about which information they share than at the beginning of the decade. </p>

<p>However, I will also argue that a user's understanding of and relationship to information depends heavily on how the user understands and relates to the platform which he or she uses. On one side of the spectrum, Facebook operates with user profiles which are interconnected with other profiles to create networks of "friends." Information can be "shared" when accounts intersect across friend networks. On the opposite end, a website like Craigslist.org thrives in user anonymity, where no user networks exist and where no personal information is shared between users (on the website, in theory, of course). In fact, it's positively "old-fashioned," as a Wired article puts it (<a href="http://www.wired.com/print/entertainment/theweb/magazine/17-09/ff_craigslist"><b>Why Craigslist Is Such a Mess</b></a>). "It relies on email and the telephone in an era of SMS and social networks. It sticks to traceless transactions in an industry that makes its living collecting data from every touch."</p>

<p>Of course, these two websites flourish based on the assumed necessity of sharing information. Contrastingly, OKCupid, the popular web-savvy dating site, allows users to set privacy preferences from account creation. As a dating website, users are probably more in-tuned to exactly what details they share about themselves. But OKCupid's matching algorithm -- which suggests other users to contact or avoid -- specifically utilizes shared information to make the matches (ie. the more questions you answer about yourself, the better the match). </p>

<p>Ultimately, the difficulty in debating about privacy is that each platform requires its own analysis. To understand the larger picture, therefore, more studies of cross-network analysis are sorely needed. The Web Ecology Project had attempted a study in the past, but we hit a wall: it was confusing to compare social networks without creating equivalency between different features on each network. danah boyd has written a few analyses, but they tend to share similar traits (eg., her study of status updates focuses on the two most similar networks, Facebook and Twitter: <a href="http://www.zephoria.org/thoughts/archives/2009/10/25/some_thoughts_o_2.html"><b>Some thoughts on Twitter vs. Facebook Status Updates</b></a>). </p>

<p>In the end, we also have to remain conscious of the evolution of the social Web. When Facebook was only available to college students, users tended to share a lot of information and friend arbitrary people. But as Facebook has opened up to all users, these trends have significantly decreased, and it is common to even delete information before going to a job interview or censoring your profile before friending a family member. If Facebook's ultimate direction is toward open information practices on all ends, users will adapt to share less information, or at least similar amounts with smarter strategies in mind.</p>]]></description>
         <link>http://www.convergenceculture.org/weblog/2010/01/zuckerbergs_privacy_dispute.php</link>
         <guid>http://www.convergenceculture.org/weblog/2010/01/zuckerbergs_privacy_dispute.php</guid>
         <category>Alex Leavitt</category>
         <pubDate>Fri, 15 Jan 2010 13:17:55 -0500</pubDate>
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         <title>China: The First Geographical Walled Garden and What It Means for the Future of the Internet</title>
         <description><![CDATA[<p>It's hard to ignore all of the discourse that has occurred online in the past few days regarding Google's un-censorship in China. If you don't know the basics of the situation, take a look at the recent New York Times article (<a href="http://www.nytimes.com/2010/01/13/world/asia/13beijing.html?hp"><b>Google, Citing Cyber Attack, Threatens to Exit China</b></a>) or simply read through the post that started this conversation over at Google's blog (<a href="http://googleblog.blogspot.com/2010/01/new-approach-to-china.html"><b>A new approach to China</b></a>). You can also look at the Twitter trending hashtag #GoogleCN <a href="http://twitter.com/#search?q=%23googlecn"><b>here</b></a>, which is sure to provide a lot of quick commentary and updated links.</p>

<p>Law professor Jonathan Zittrain <a href="http://futureoftheinternet.org/google-cn"><b>explains</b></a> that Google's website has been censored from access in China in the past, before Google agreed to set up its Google.cn address and filter content. However, as Zittrain also points out, most users attempt to circumvent filtering through anonymity networks and proxy servers.</p>

<p>Not that <a href="http://www.google.cn/"><b>Google.cn</b></a> has been used frequently in the past. Search competitor Baidu.com currently owns <a href="http://www.marketwatch.com/story/baidus-shares-surge-as-google-ponders-china-exit-2010-01-13?dist=afterbell"><b>more than a 60% share</b></a> of the market, perhaps because the website's search results tap into and reflect local Chinese culture much better than Google's algorithm. Whether or not Baidu finds the most relevant information, though, might not matter, as according to <a href="http://online.wsj.com/article/SB10001424052748704362004575000442815795122.html?mod=article-outset-box"><b>Rebecca MacKinnon</b></a>'s personal experience, Google.cn might actually censor <i>less</i> information.</p>

<p>The pressing issue, therefore, is whether or not Google's potential withdrawal from China will make a profound (or, really, any) impact on the local Chinese Internet culture. As the Wall Street Journal pointed out on Tuesday (12 January), even though a large majority of English-speaking users voted that they wanted Google.cn to remain in China, a majority of Chinese-speaking users wanted the company to leave:</p>

<blockquote><i>At last look on WSJ.com, the main, English-language Web site, 80%, or 361 votes, said a resounding Yes. However, on Chinese.WSJ.com, the Chinese-language version, asked the same question in Chinese, 72% of a total 934 voters said No. The number of votes, just a couple hours of the announcement, was well above what similar questions have drawn in the past, and was growing.</i></blockquote>

<p>Conversely, since Google is not just a search provider, but offers its many services to Chinese users, many <a href="http://tech.sina.com.cn/i/2010-01-13/10543766423.shtml"><b>people are upset</b></a> about losing access to their data (link in Chinese).</p>

<p>The <a href="http://english.blawgdog.com/2010/01/googles-angry-sacrifice-and-accelerated.html"><b>Blawgdog</b></a> blog marks out the current websites that are already blocked in China:</p>

<blockquote><i>
<li><strike><span style="color: red;">Facebook.com: blocked.<br />
</span></strike></li>
<li><strike><span style="color: red;">Youtube.com: blocked;<br />
</span></strike></li>
<li>Yahoo.com: it's Chinese website yahoo.cn has been acquired by Alibaba, a Chinese company;</li>
<li>Windows Live, still can be accessed in China, but some blogs are blocked.<br />
</li>
<li><strike><span style="color: red;">Wikipedia: blocked.<br />
</span></strike></li>
<li><strike><span style="color: red;">Blogger.com: blocked several times.</span></strike></li>
<li>Baidu.com</li>
<li>MSN.com: still can be accessed from China.</li>
<li>Yahoo.jp: still can be accessed from China</li>
<li>QQ.com: China's top IM provider and the top news website now.<br />
</li>
<li><strike><span style="color: red;">Google.co.in: Google India, it will be blocked because Google's search engine is uniformed.<br />
</span></strike></li>
<li><span style="color: red;"><strike>Twitter: blocked.<br />
</strike></span></li>
<li><span style="color: red;">Myspace: blocked sometime;</span></li>
<li><strike><span style="color: red;">Google.cn: It will die soon if Google keeps its promise.<br />
</span></strike></li>
<li>sina.com.cn</li>
<li><strike><span style="color: red;">Google.de: will also be blocked soon.<br />
</span></strike></li>
<li><span style="color: red;">Amazon.com: Some of it's S3 Servers in America is blocked</span>; it's Chinese version still works. </li>
<li><strike><span style="color: red;">Wordpress.com: has been blocked for a long time.<br />
</span></strike></li>
<li>Microsoft.com: it is alive.</li>
</ol>
<br />More blocked website not in the top 20 include but not limit to <a href="http://www.discuss.com.hk/"><span style="color: red;">discuss.com.hk</span></a> (the largest BBS in Hong Kong), <a href="http://www.mingpaonews.com/"><span style="color: red;">www.mingpaonews.com</span></a> (the most reliable newspaper in Hong Kong), <a href="http://www.xanga.com/"><span style="color: red;">xanga.com</span></a>, <a href="http://www.mitbbs.com/"><span style="color: red;">mitbbs.com</span></a> (the biggest Chinese forum out of China), <a href="http://www.flickr.com/"><span style="color: red;">flickr.com</span></a>, etc. Yes,&nbsp; flickr. So one may know why yahoo sold its Chinese site. The fact is: for each new application that can not be controlled by the Chinese gov, if the operator does not restrict itself, it will be blocked. This is surely not an environment that Google can endure.<br /></i></blockquote>

<p>Now, that this article points out that "if the operator does not restrict itself, it will be blocked," China is creating a politically-induced walled garden. Just like literal <a href="http://en.wikipedia.org/wiki/Walled_garden_%28technology%29"><b>walled gardens</b></a>, which are service providers that control content on their platform and restrict access to other platforms, the Chinese government is creating a national walled garden by slowly carving off websites that don't agree with the government's political philosophies.</p>

<p>Of course, I have written before (<a href="http://www.convergenceculture.org/weblog/2009/11/practical_geographies_understa.php"><b>Practical Geographies: Understanding How Cultural Practices Shape Social Media Usage</b></a>)about how the Internet really isn't a <i>linguistically</i>-unified structure anyway, and the Google-China split will re-enforce the language divide. But as the Blawgdog also explains, while it would be detrimental to the general idea of the Internet as a unified structure if the Chinese Internet and English Internet split, the fact that <b>non-skilled users will not be able to access any information they wish</b> (skilled users though will continue to bypass restrictions, re: Zittrain above). </p>

<p>A further division between skilled and amateur users of the Internet would throw Internet culture in China into further chaos, which might affect how citizens deal with and understand human rights, political activism, and communication policies. Thus, Google's split from China marks the first major instance of the direct political influence on digital appropriation. If the Chinese government continues to restrict access to certain websites, digital appropriation will move in two directions, resulting in either a highly-educated, unified user base or a split between current users and the next generation that are mediated by walled garden tactics. </p>

<p>The Chinese government has already issued <a href="http://finance.yahoo.com/news/Chinas-response-to-Google-apf-3596003875.html?x=0"><b>a response</b></a>: "China's Internet is open," said Jiang Yu, a foreign ministry spokeswoman. "China welcomes international Internet enterprises to conduct business in China according to law." While "open" seems to describe if businesses can operate within the digital space, it appears that the government is not willing to bend on the censorship issue. And if Chinese netizens must learn to operate within this policed Internet ecosystem, then we may see a lot of interesting user innovation (with probable violent consequences) in the near future.</p>]]></description>
         <link>http://www.convergenceculture.org/weblog/2010/01/china_the_first_geographical_w.php</link>
         <guid>http://www.convergenceculture.org/weblog/2010/01/china_the_first_geographical_w.php</guid>
         <category>Alex Leavitt</category>
         <pubDate>Thu, 14 Jan 2010 16:59:18 -0500</pubDate>
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      <item>
         <title>Fandom, Participatory Culture, and Web 2.0 -- A Syllabus</title>
         <description><![CDATA[<p>I'm back at my desk after what was far too short a break! MIT gave us all of January off to focus on our own research as well as to participate in their Independent Activities Period. USC's semester starts, gulp, today, so my rhythms felt all wrong through late December and early January. But here we are -- once more into the breech.</p>

<p>Today, I am going to be teaching the first session of a graduate seminar on "Fandom, Participatory Culture, and Web 2.0," and so I wanted to share the syllabus with my readers here, given the level of unexpected interest I received when I posted my syllabi last fall for the Transmedia Storytelling and Entertainment and New Media Literacies classes. I am in a very happy place right now with my teaching -- starting over at USC is freeing me to form new kinds of classes which grow more from my own research interests rather than the institutional needs of sustaining an under-staffed program. I am thus developing classes around key concepts in my own work which are allowing me to introduce myself and my thinking to this new community. Surprisingly, given how central the study of fans has been to the trajectory of my research from graduate school forward, this is the first time I have ever taught a full class around this topic.</p>

<p>There are many ways you could conceptualize such a subject. A key choice I faced was between a course on fan culture, which would be centrally about what fans do and think, and a course in fan studies, which would map the emergence of and influence of a new academic field focused on the study of fandom and other forms of participatory culture. On the undergraduate level, I would have taken the first approach but on the graduate level, I opted for the second -- trying to map the evolution of a field of research centered around the study of fan communities and showing how it has spoken to a broader range of debates in media and cultural studies over the past two decades. As you will see, teaching a course right now, I found it impossible to separate out the discussion of fan culture from contemporary debates about web 2.0 and so I made that problematic, contradictory, and evolving relationship a key theme for the students to investigate. Do not misunderstand me -- I am not assuming an easy match between the three terms in my title. The shifting relations between those three terms is a central concern in the class.</p>

<p>I think it speaks to the richness of the space of fan research that I have included as many works as I have and I still feel inadequate because it is easy to identify gaps and omissions here -- key writers (many of them friends, some of them readers of this blog) that I could not include. Some of the topics I am focusing on are over-crowded with research and some are just emerging. I opted to cover a broader range of topics rather than focusing only on works which are canonical to the space of fan studies. All I can say is that I am sorry about the gaps but rest assured that this other work will surface in class discussion and no doubt play key roles in student papers.</p>

<p>I am hoping that in publishing this syllabus here, I can introduce some of the lesser known texts here (as well as the overall framework) to others teaching classes in this area and to researchers around the world who often write me trying to identify work on fan cultures. I'd love to hear from either groups here and happy to share more of what you are doing. Regular readers may anticipate more posts this semester in the fan studies space, just as last term saw more posts on transmedia topics.</p>

<p><i>Syllabus follows after the jump!</i></p>]]></description>
         <link>http://www.convergenceculture.org/weblog/2010/01/fandom_participatory_culture_a.php</link>
         <guid>http://www.convergenceculture.org/weblog/2010/01/fandom_participatory_culture_a.php</guid>
         <category>Henry Jenkins</category>
         <pubDate>Mon, 11 Jan 2010 13:22:48 -0500</pubDate>
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      <item>
         <title>Three Converging Presentations: Digital Migrants, Western Otaku, and Our Google-ized World</title>
         <description><![CDATA[<p>At the end of the autumn semester, the Comparative Media Studies department hosted a set of colloquia called Comparative Media Insights. Three of these presentations focused heavily on digital culture and fit neatly into our interests here at the Consortium, so I want to share them (especially since I'm sure all of you are still recovering from the holiday and wouldn't mind a couple intellectual, mid-day breaks).</p>

<p>The first talk is by Lisa Nakamura, a professor at the University of Illinois, Urbana Champaign. Her presentation, entitled <i>Race, Rights, and Virtual Worlds: Digital Games as Spaces of Labor Migration</i>, focuses on digital migrants, workers who labor <i>in</i> virtual worlds for other virtual world users. A lot of the work is done across transnational networks, such as gold farming in <a href="http://en.wikipedia.org/wiki/World_of_Warcraft">World of Warcraft</a> performed by laborers in China for users in the United States. Lisa argues that in relation to these workers a type of "transnational working class" is being created, and she wishes to point out that these communities of workers provide a different perspective to the cosmopolitan, global, or converged Internet.</p>

<p>You can listen to a podcast of Lisa Nakamura's talk by <a href="http://cms.mit.edu/podcasts/insights/cminsights-lisa-nakamura.mp3">clicking here</a> or using the embedded player below:</p>

<p><embed src="http://cms.mit.edu/MT/mt-static/plugins/Podcast/mp3player.swf" width="320" height="20" allowfullscreen="true" allowscriptaccess="always" flashvars="&file=http://cms.mit.edu/podcasts/insights/cminsights-lisa-nakamura.mp3&height=20&width=320" /></p>

<p><i>As ICT's become available to new groups of users, notably those from the global South, new social formations of virtual labor, race, nation, and gender are being born. And if virtual world users' claims to citizenship and sovereignty within them are to be taken seriously, so too must the question of "gray collar" or semi-legal virtual laborers and their social relations and cultural identity in these spaces. Just as labor migrants around the globe struggle to access a sense of belonging in alien territories, so too do virtual laborers, many of whom are East and South Asian, confront hostility and xenophobia in popular gaming worlds and virtual "workshops" such as World of Warcraft and Amazon's Mechanical Turk. Do these users have the right to have rights? This presentation considers the affective investments and cultural identities of these workers within the virtual worlds where they labor.</p>

<p>Lisa Nakamura is the Director of the Asian American Studies Program, Professor in the Institute of Communication Research and Media Studies Program and Professor of Asian American Studies at the University of Illinois, Urbana Champaign. She is the author of Digitizing Race: Visual Cultures of the Internet (University of Minnesota Press, 2007), Cybertypes: Race, Ethnicity, and Identity on the Internet (Routledge, 2002) and a co-editor of Race in Cyberspace (Routledge, 2000). She has published articles in Critical Studies in Media Communication, PMLA, Cinema Journal, The Women's Review of Books, Camera Obscura, and the Iowa Journal of Cultural Studies. She is editing a collection with Peter Chow-White entitled Digital Race: An Anthology (Routledge, forthcoming) and is working on a new monograph on Massively Multiplayer Online Role playing games, the transnational racialized labor, and avatarial capital in a "postracial" world.</i></p>

<p>The second presentation is given by Mia Consalvo, a professor at Ohio University and also a visiting professor at MIT. Her talk, <i>Western Otaku: Games Crossing Cultures</i>, examines digital games -- particularly MMORPGs -- as spaces of transnational cultural exchange, places of hybridity formed by cross-cultural contact. She is particularly interested in the relationship between Japanese and American gamers, both in how the industry impacts transnational reception and in how players interact with each other across languages. </p>

<p>Mia's talk comes in convenient video podcast form below:</p>

<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="437" height="288" id="viddlerplayer-a8bed354"><param name="movie" value="http://www.viddler.com/simple/a8bed354/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="autoplay=f" /> <embed src="http://www.viddler.com/simple/a8bed354/" width="437" height="288" type="application/x-shockwave-flash" allowScriptAccess="always" flashvars="autoplay=f" allowFullScreen="true" name="viddlerplayer-a8bed354" ></embed></object></p>

<p>But you can also listen to the audio-only version of the podcast here:</p>

<p><embed src="http://cms.mit.edu/MT/mt-static/plugins/Podcast/mp3player.swf" width="320" height="20" allowfullscreen="true" allowscriptaccess="always" flashvars="&file=http://cms.mit.edu/podcasts/insights/cminsights-mia-consalvo.mp3&height=20&width=320" /></p>

<p><a href="http://cms.mit.edu/podcasts/insights/cminsights-mia-consalvo.mp3">Or download it!</a></p>

<p><i>From Nintendo's first Famicom system, Japanese consoles and videogames have played a central role in the development and expansion of the digital game industry. Players globally have consumed and enjoyed Japanese games for many reasons, and in a variety of contexts. This study examines one particular subset of videogame players, for whom the consumption of Japanese videogames in particular is of great value, in addition to their related activities consuming anime and manga from Japan. Through in-depth interviews with such players, this study investigates how transnation fandom operates in the realm of videogame culture, and how a particular group of videogames players interprets their gameplay experience in terms of a global, if hybrid, industry.</p>

<p>Mia Consalvo is a visiting associate professor in the Comparative Media Studies program at MIT. She is the author of <em>Cheating: Gaining Advantage in Videogames</em> and is co-editor of the forthcoming <em>Blackwell Handbook of Internet Studies</em>.</i></p>

<p>The final presentation (and my favorite of the bunch) is given by Siva Vaidhyanathan, a professor at the University of Virginia. He talks about <i>The Googlization of Everything</i>, a point in the convergence of real and digital culture by one company: Google. Phrased in one of William Uricchio's questions during the Q&A, in its attempt to "informationize" the world, Google has had to face "the pushback of culture." As I wrote earlier this week, Siva argues that on top of being its users, we act as Google's product. Our concerns over privacy (Google Maps' problems photographing Japan), property (Google Book Search scanning), and pride (transforming ourselves into Google's "data") therefore conflict with our understanding of <i>ourselves</i> as the customer versus the product.</p>

<p>Listen to his podcast below, or download it <a href="http://cms.mit.edu/podcasts/insights/cminsights-siva-vaidhyanathan.mp3">here</a>.</p>

<p><embed src="http://cms.mit.edu/MT/mt-static/plugins/Podcast/mp3player.swf" width="320" height="20" allowfullscreen="true" allowscriptaccess="always" flashvars="&file=http://cms.mit.edu/podcasts/insights/cminsights-siva-vaidhyanathan.mp3&height=20&width=320" /></p>

<p><i>Google seems omniscient, omnipotent, and omnipresent. It also claims to be benevolent. It's no surprise that we hold the company to almost deific levels of awe and respect. But what are we really gaining and losing by inviting Google to be the lens through which we view the world? This talk will describe Siva Vaidhyanathan's own apostasy and suggest ways we might live better with Google once we see it as a mere company rather than as a force for good and enlightenment in the world.</p>

<p>Siva Vaidhyanathan, cultural historian and media scholar, is currently associate professor of media studies and law at the University of Virginia.</i></p>]]></description>
         <link>http://www.convergenceculture.org/weblog/2010/01/three_converging_presentations.php</link>
         <guid>http://www.convergenceculture.org/weblog/2010/01/three_converging_presentations.php</guid>
         <category>Alex Leavitt</category>
         <pubDate>Fri, 08 Jan 2010 13:15:16 -0500</pubDate>
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      <item>
         <title>Industry Innovation, User Loyalty, and a Phone to Rule Them All: Google and the Nexus One</title>
         <description><![CDATA[<p><img alt="googlephone.jpg" src="http://www.convergenceculture.org/weblog/googlephone.jpg" width="450" height="403" class="mt-image-none" style="" /></p>

<p>For the past two years, rumors have been swirling around the Internet regarding a potential attempt by <a href="http://google.com">Google</a> to compete in the cell phone industry. Today, the monolithic company has entered the ring with its new product, the <a href="http://www.google.com/phone">Nexus One</a> <strike>smartphone</strike> superphone. You can read more about the new phone by visiting <a href="http://gizmodo.com/5440694/google-nexus-one-everything-you-need-to-know">Gizmodo</a>'s succinct coverage page.</p>

<p>I spent a good portion of the afternoon today watching a live feed of Google's official presentation of the Nexus One. The phone is certainly faster, prettier, and boasts a number of new features, but I hesitate to agree with its manufacturers that the Nexus One -- "the Google phone" -- would be <i>the</i> smartphone to blow away the competition. The Google representatives at the event continued to emphasize the vibrant ecosystem that exists between Google, its phone application producers, and its app-store customers, but it's really nothing new considering Google's first venture into the phone sector with the company's application of its Android operating system to the <a href="http://en.wikipedia.org/wiki/HTC_Dream">HTC Dream</a> (commonly known as the G1). </p>

<p>Many of the circulated rumors a few years ago focused on the implementation of the <a href="http://www.google.com/voice/">Google Voice</a> service into a Google-produced cell phone, which would allow for free calls (therefore eliminating the necessity of paying for a yearly phone service). Back in March, the New York Times covered the threat of the Voice service in its article, <a href="http://www.nytimes.com/2009/03/12/technology/internet/12google.htm">Google's Free Phone Manager Could Threaten a Variety of Services </a>, where Phil Wolff (editor of Skype Journal) states:</p>

<blockquote>I would consider Google to have the potential to change the rules of the game because of their ability to bring all kinds of people into their new tools from their existing tools.</blockquote>

<p>The potential for Google to change the rules of an entire industry is what most people expected from the Nexus One. However, Google made little surprises this afternoon, and this absence of novelty seems to have spurred a much different set of questions, away from new features and pricing schemes, in the question-and-answer session after the presentation.</p>

<p>In the Q&A session, a major concern of the audience centered on the difference between Google as a company and Google as a service. Mario Queiroz stated during the presentation that anyone who visits Google.com is a Google customer. However, Siva Vaidhyanathan argues in his CMS lecture, "The Googlization of Everything" (you can listen to the podcast <a href="http://cms.mit.edu/news/2009/12/podcast_comparative_media_insi.php">here</a>) that we are actually Google's users and hence product, instead of the company's customers. We produce information for Google's services and algorithms, while at the same time we interact with Google mainly in a non-monetary relationship (in that we do not spend money on most of Google's services and even in some instances are instead paid).</p>

<p>The concern of the audience, then, seemed to point out that with the Nexus One, Google is now attempting to act as a retailer. Google makes an effort to argue that they are not the manufacturer of the Google Phone hardware and instead are only the distributor of it. But this relationship between producer, consumer, and <b>distributor</b> is beginning to shape the web ecosystem in a new way.</p>

<p>The Nexus One's motto, if you visit the Google.com/phone webpage, is "Web meets phone." But I would argue that Google's strategy is instead pushing their phone to meet the Web. If we consider the motto, Google has already put the Web -- especially the Google-mediated Web -- into the G1 and its brethren. So what do I mean by drawing an antithesis with "Phone meets Web"? In the past, Google has made its services and Android system available through cell phone providers' phones. However, with the Nexus One, Google is attempting to push a phone <i>under the guise of the Google brand</i> to encapsulate its existent services. The previous Android-utilizing phones were associated with Google, but were not emphasized as Google-sponsored phones. However, now that Google is marketing the Nexus One as its own product, it is creating a new relationship with the customers who buy the phone. In its most basic form, Google is the producer and its customers are the consumer. But as I mentioned previously, Google is trying to avoid being associated at the phone's makers, thereby identifying the company as the phone's distributor. The company is distancing itself from the product but maintaining a relationship with the phone, hence drawing in Google loyalists or general users that trust in the Google brand. </p>

<p>This <i>distributor</i> identity has already appeared across the Web in many forms. For example, take <a href="http://hulu.com">Hulu</a> as a case study: Hulu is maintained by a partnership of large television studios, but avoids direct association with those companies (eg., NBC) by sustaining the Hulu name. Therefore, users of Hulu associate the content available on the website with Hulu instead of television networks. Differently, though, Google occupies both spaces: with the Nexus One, it acts as a distributor of the phone, but as a monopolizing company (with the many pre-phone services that people associate with Google) Google still acts as the producer of those services. The problem, therefore, derives from the conflation of Google as both maker and deliverer. This distinction is important, though, because it affects how Google's users/customers/products associate with the company, which subsequently affects user loyalty. </p>]]></description>
         <link>http://www.convergenceculture.org/weblog/2010/01/industry_innovation_user_loyal.php</link>
         <guid>http://www.convergenceculture.org/weblog/2010/01/industry_innovation_user_loyal.php</guid>
         <category>Alex Leavitt</category>
         <pubDate>Tue, 05 Jan 2010 15:47:33 -0500</pubDate>
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