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November 30, 2006

Lost Planet demo newest casualty in the push for HD

When Nintendo was designing the Wii, they knew that most consumers have standard-definition TVs, but Capcom and other developers for the HD-capable systems are only just getting the message. Games like Capcom's Lost Planet demo, Dead Rising, and EA's Fight Night all have text that's very hard to read on an SD TV, and while Capcom is promising that the finished version of Lost Planet will detect whether a player has an SD or HD TV and adapt the size of its text to it, it seems clear that some developers are only now grasping the fact that they can't just design to HD video standards, but still have to take the majority of consumers (who don't have HD TVs) into account.

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