Editor's Note
Today and tomorrow, we are hosting several of you
all here at MIT for our C3 Spring Retreat for consulting researchers
and members of corporate partner companies. We're looking forward to
having many of you here and to facilitating a discussion about the
work we've been doing and some of the issues affecting the media
industries in 2008. For those of you who aren't going to be able to
join us,
we will be providing recaps from the event through the C3 Weekly Update
in the coming weeks. Our Thursday afternoon presentations are based
on work that will be coming out in a few weeks in white paper form, so
even if you aren't able to join us, be on the lookout for those
reports.
They will be available through the back end of our Web site, only
available to Consortium partners, and we will be sending hard copies to
each of our key contacts at our partner companies.
This work will come in the form of three white
papers. One will focus
on the Consortium's work on the most preavlent uses of YouTube based on
the
content analysis we've done over the previous academic year. The second
will
present the Consortium's critique of the idea of "viral media," our
concept of spreadable media, and several case studies to further
illustrate that research. Our third white paper will combine elements
of the first two in specifically looking
at film promotion through video sharing sites like YouTube and some of
the patterns
that emerge from looking at videos about summer 2007 blockbusters.
As part of the event, there will be a session this
evening from 5 p.m. until 7 p.m., sponsored by the Consortium. This
event,
entitled "Potentials of YouTube," will be introduced by C3 Research
Manager Joshua Green and will feature to MIT researchers
doing work on the video sharing site. Nate Greenslit, a postdoctoral
scholar in MIT's Program on Emerging Technologies, will make a
presentation entitled "'Nothing Sells Like Verisimilitude': YouTube
Counter-Advertising and the Science of Depression," while Comparative
Media
Studies graduate student Kevin Driscoll will make a presentation
entitled "Dancing on the Screen:
Identity on the Networked Dancefloor."
This event takes place here at MIT in Building
2, Room 105. Unlike the rest of
the retreat, it is open to the public. It is free of charge.
This week's C3 Weekly Update features an Opening
Note from C3 Consulting Researcher Kevin Sandler, based on his recent
production studies work on standards and pratices and the negotiation
of how an episode of The Family Guy is negotiated from script
to what eventually airs, in terms
of questionable content. Sandler, who will be taking part in our C3
Spring Retreat today and tomorrow, presented some of this work at this
year's
Society for Cinema and Media Studies conference (See my notes here.).
The Closing Note is the conclusion of Eleanor
Baird's work on her take on the concept of spreadability that the
Consortium has been thinking
about this academic year, in terms of participation and interactivity.
For the Consortium's "official" take on spreadable media, see our
forthcoming
whitepaper on the subject from Henry Jenkins and graduate students
Xiaochang Li and Ana Domb, as well as Baird's own forthcoming white
paper
on film promotion through video sharing sites like YouTube.
If you have any questions or comments or would
like to request prior issues of the Update, direct them to Sam Ford,
editor of the C3 Weekly Update, at samford@mit.edu.
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In This Issue
Editor's Note
Opening Note: Kevin Sandler on Production Studies
and S&P
Glancing at the C3
Blog
Closing Note: Eleanor Baird on Participation and
Interactivity Online (2 of 2)
Upcoming
Thursday, May 08
Potentials of YouTube
The Consortium is hosting a colloquium event open to the public this
evening in Building 2, Room 105, featuring MIT's Nate Greenslit and
Kevin Driscoll and introduced by C3 Research Manager Joshua Green.
Thursday, May 08, and Friday, May 09
C3's Spring Retreat
Thursday, May 15, and Friday, May 16
Berkman
Center 10th Anniversary
C3 Consulting Researcher Shenja van der Graaf will be joined by
researchers from
MIT Comparative Media Studies' GAMBIT games lab and Harvard's Gene Koo
called "The Dilemma of Games: Moral Choice in a Digital World" at this
Harvard event.
Thursday, May 22 to Monday, May 26
Communicating
for Social Impact, Conference of the
Interntional Communication Association
C3 Research Manager Joshua Green will make two presentations at this
Montreal event. Details forthcoming.
Thurs., June 19, to Sunday, June 22
Consumer
Culture Theory Conference 2008
C3 Director Henry Jenkins, C3 Research Manager Joshua Green, and C3
Project Manager Sam Ford are going to be panelists for a plenary
session at
this Suffolk University event here in Boston. More information
forthcoming.
Friday, Nov. 21, and Saturday, Nov. 22
MIT Futures of Entertainment 3.
The Consortium's annual public conference is scheduled
for the weekend before Thanksgiving. We look forward to seeing a
variety of our partners at the event and will have more information
forthcoming after our Spring Retreat.
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Opening Note
Productions Cultures: My Work
with Fox
This past year I have been fortunate enough to gain
extensive access to two of News Corp.’s subsidiaries: the Fox
Broadcasting Company (FBC) and the FX cable network. In June 2007, I
spent two weeks observing all stages of regulation in the Standards and
Practices (S & P) department at FBC. I viewed Standards "notes" and
actions taking place at table reads of King of the Hill and Family
Guy, rough cut viewings of American Dad and the pilot of Terminator:
The Sarah Connor Chronicles, run-throughs of The Lot, and
live broadcasts of So You Think You Can Dance.
From August 2007 to the present day, I--together with my
Arizona State University colleague Daniel Bernardi--have been embedded
in the production of the seventh and final season of The Shield.
We have observed story breakdown sessions, casting calls, studio and
location shooting, marketing campaigns, and other elements of the
creative process.
The first experience came with a caveat, though, that
the other one did not: my signature on a non-disclosure agreement. Our
investigation of The Shield will be published with University
of California Press next year, excerpts I will share with the
consortium in the coming months. However, my brief discussion here on
FBC--the subject of this short piece--will be couched more in terms of
methodology rather than specific production knowledge of the show for
obvious reasons. All other material I have gathered likely will become
that of legend.
My experience at FBC served to validate many of the
models used by previous media industry researchers in understanding how
the production process contributed to the meaning of texts and shaped
the possibilities for audience readings. These included:
- John Tulloch’s and Manuel’s Alvarado’s book on Doctor
Who (1983) which examines the series as an "unfolding" text that
subtly shifts its ground in response to institutional, professional,
public, cultural, and ideological forces;
- Tony Bennett’s and Janet Woollocott’s book on James
Bond, Bond and Beyond (1987), and how the deliberations,
calculations, and policies over the definition of the "Bondian" by EON
Productions transformed ideologies into filmic form;
- Julia D’Acci’s book Defining Women on Cagney
and Lacey (1994) which explores how the cultural "struggle
over the meanings" of "woman," "women," and "femininity" played out
across networks, artists, and audiences; and
- Elena Levine’s adoption of Richard
Johnson’s "circuit of culture" model for her article on General
Hospital (2001) that breaks down the distinction between
production, texts, and audiences
John Caldwell maintains many of the very
same arguments in his recently published book, Production Culture
(2008), analyzing the entrenched interpretive frameworks and
self-analysis that inform and govern production work worlds. Production
cultures remain discrete acts rather than general conditions, and serve
as constant sites of struggles between management and artists.
To properly study these practices Caldwell
rightly calls for a cultural-industrial method of research that
examines and integrates data from four modes of analysis: textual
analysis of trade and worker artifacts, interviews with workers,
ethnographic field work and observation of production spaces and
professional gatherings, and economic/textual analysis. While media
industry practices have invariably centered on the fourth mode, it has
always been the three modes that have proven most difficult to
scholars. The manner by which industry and academia interface and share
resources has largely been one of contention and non-cooperation. The
Convergence Culture Consortium has provided a solution to this gridlock
by bringing together various entertainment companies, advertisers, and
brands with researchers and thinkers.
However, the production cultures of various
media entities still remain heavily guarded by their corporate
gatekeepers. For example, little critical work has been done on the
Standards and Practices area of the television business. Nevertheless,
my observations of the managerial and creative aspects involved in the
regulation of a Family Guy episode do indeed illustrate
specific aesthetic and ideological norms that S & P executives at
FBC use within their creative practices and decisionmaking process. It
is this experience that has guided the method for The Shield,
echoing past claims by others while hopefully also offering new models
for critical industry studies.
First, a researcher needs to uncover and
observe actual industry operations, finances, and practices in
the first place to accurately and authoritatively identify the
institutional and ideological norms of media production. Primary
documentation and observation of the S and P process such as multiple
script versions, various cuts, and libel concerns involving Family
Guy reveal a more nuanced and complex role than has been
traditionally understood. Second, without this information, one can not
properly contextualize the event of interpretation or the
process of negotiation by which S & P executives shape a text. With
Family Guy, they sometimes incorrectly anticipated
potential controversy of an episodes, requiring too many cuts
or changes than was needed. Lastly, the representational norms that
guide one network show only informs that series, not the entire
programming schedule. S & P executives conceptualize viewers,
advertisers, and the text differently for Family Guy than they
do for American Idol.
What Family Guy
demonstrated to me was that each television series presents a unique
set of economic, political, and social variables that must be
historicized and contextualized in order to fully understand how
networks mediate, work over, and transform the potential meanings of
their series. By teasing out these elements on a
show-by-show/department-by-department
basis within a given network, we will be better able to articulate a
critical theory embedded within the everyday production culture of
television.
Kevin S. Sandler is an
Assistant Professor of Film and Media Studies at Arizona State
University. His research specializations include contemporary U.S.
Media, film and television censorship, and production cultures. Recent
and forthcoming books include The Naked Truth: Why Hollywood Does
Not Make
X-Rated Films, Scooby-Doo, and The Shield.
Glancing at the C3 Blog
Product
Placement: C3's Work on Implicit Contracts and Reverse Placement.
In response to McCracken's post on The Riches, Sam Ford writes
about Alec Austin's work on the implicit contract between producers and
audience members in terms of product placement, as well as David Edery
and Ilya Vedrashko's interest in reverse product placement.
The
Riches and Product Placement Gone Wrong. Sam Ford writes about
Grant McCracken's recent piece about offensive product placement on The
Riches and Ford's own writing about what he sees as brilliantly
executed product placement on Friday Night Lights.
Transformations:
Identity Construction in Contemporary Culture. Information
is provided on this just-released book from C3 Consulting Researcher
Grant McCracken on self-reinvention. The Indiana University Press book
was just released through Amazon
this past week.
Spy
Stories. C3 Principal Investigator Henry Jenkins shares another
reflective piece from C3 Graduate Student Researcher Xiaochang Li about
her fandom of the spy genre, related to stories about her own life and
her
family.
The
Television Will Be Revolutionized. Information is provided on
C3 Consulting Researcher's recent book from NYU Press entitled The
Television Will Be Revolutionized, looking at television in the
"post-network" era.
Bitch
Ass Darius "Follow The Sound" Mixtape. C3 Principal Investigator
Henry Jenkins shares a reflective piece from CMS graduate student Kevin
Driscoll, in light of Driscoll's participation in tonight's
C3-sponsored colloquium event "Potentials of YouTube."
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Kevin
Sandler's The Naked Truth. Information is provided on C3
Consulting Researcher Kevin Sandler's 2007 book The Naked Truth:
Why Hollywood Doesn't Make X-Rated Movies, published through
Rutgers University Press. The book focuses on the ratings system of the
MPAA.
Grant
McCracken's Flock and Flow. Information is provided about
the 2006 book released by C3 Consulting Researcher Grant McCracken
through Indiana University Press, where McCracken uses "complex
adaptive theory" to track the movement of trends and new groupings of
consumers.
Fandom:
Identities and Communities in a Mediated World. Information is
provided about this 2007 collection of essays from fan studies
scholars, co-edited by C3 Consulting Researchers Jonathan Gray and C.
Lee Harrington, as well as Cornel Sandvoss.
Rob
Kozinets' Consumer Tribes. C3 Consulting Researcher Robert
V. Kozinets was co-editor of a recently published book entitled Consumer
Tribes, a collection of essays on how social relationships play a
fundamental role in consumption, along with Bernard Cova and Avi
Shankar.
C3
Consulting Researcher Parmesh Shahani's Gay Bombay. Former
C3 Research Manager Parmesh Shahani recently published his new book, Gay
Bombay: Globalization, Love and (Be)longng in Contemporary India,
through Sage Publications.
The
Further Adventures of The "Henry Jenkins" Cartoon Character. C3
Principal Investigator Henry Jenkins provides another example of the
use of his imagine in comic strip form through "Bitstrips," featuring a
conversation between two Henry Jenkinses.
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Follow the
Blog
Don't forget –
you
can always
post, read, and
carry
out
online conversations with the C3 team at our blog.
Closing Note
If
You
Build It, Would They Come?
(2 of 2)
The Interplay of Interactivity and Participation, Stickiness and
Spreadability<
The first part of this piece appeared in the Closing
Note of last week's C3 Weekly Update, focusing on Eleanor's thoughts on
the concepts of spreadability and stickiness as it relates to her ideas
about participation and interactivity. This week's piece looks at the
implications of those reflections.
Returning to my research project, which I am presenting
on at the C3 Spring Retreat and which will be available around the
Consortium in the coming weeks, my review of the official movie
websites revealed that few went beyond enabling people to watch a
trailer, read about the cast, download a screensaver or wallpaper, and
possibly look up showtimes - designed with an invitation to interact
and . Moreover, there didn’t seem to be any relationship of
participatory elements on the official website to revenue. The site
that I would characterize as the most participatory was for Knocked
Up, which came in 9th out of the ten films in the sample. The sites
for Spiderman 3, Shrek 3 and The Simpsons, -
ranking #1, 2, and 8, respectively in terms of box office - were
somewhere in the middle of the field. Sites for every other film in the
list were quite strictly interactive and sticky.
So what does all of this mean for a brand’s marketing
campaign?
Implications: Balancing Stickiness and Spreadability
across the Web
There is no cookie cutter, standard issue solution for
brands, and strategy depends heavily on the company’s goals for a
marketing and promotional campaign. Based on the research I’ve done
with C3, here are some factors that may be important to consider in
designing an online strategy that leverages the sticky and the
spreadable.
- Online, it’s important to know the guest list and
the invitation. This may seem obvious, but it was very unclear to
me, looking at the movie site sample, what the studios’ invitation
really was, whether the site was primarily interactive or if it
incorporated participatory elements. Of course studios want people to
see the movie, but why is there a website? Is it just a way to access
promotional information? Was it intended to change minds? Facilitate
discussion? Spur DVD sales later? Television, where much of a film’s
advertising budget goes, has much greater reach, but it is also much
more passive. Using the website to offer both information and
entertainment leverages the best elements of the web and enables
consumers to self-select.
- Look beyond the microsite. The web is becoming
more and more about aggregation and consumers deciding what they want
to see and when - trying to push them to a microsite is probably not
the most productive way to engage them, or the most productive goal for
a marketing campaign. Working through the places, like social networks,
that people already go to for information, or partnering with other
companies to increase and directly contact a targeted audience base are
likely to become more and more common tactics. Audiences will take the
content to other sites.
- Consumers should be invited to circulate
promotional materials, easily. If people in the audience really
want to circulate an ad or trailer, there are significant benefits to
letting them do so freely throughout the web. Although it is more
difficult to measure than reach and frequency in a traditional
campaign, this strategy captures all of the benefits of WOM, at zero
additional cost. Again, it may sound obvious, but it is surprising how
many ads I have seen uploaded to YouTube that have garnered thousands
of views, only to be pulled down. Making content easily accessible and
spreadable will also help bring the audience to you.
- The participatory audience for your brand may be
small, but powerful. Everyone I’ve talked to who is in the business
of creating participatory campaigns for a product has acknowledged that
the core audience tends to be small - for now. What these audiences can
do, however, is generate interest from individuals and the press that
in turn spreads the message to a much larger pool of potential
customers. Reach and frequency are still good metrics, but not at every
stage of the campaign.
- Goals and community are the foundations of sticky
and spreadable. Popular sites are both information and
entertainment, but they have another important shared characteristic:
they are platforms for community and goals. For a brand, designing an
online game is probably the most common and most restrictive type of
application, but Nike’s branded utility to help runners track their
progress and the campaign around the film Cloverfield that encouraged
the audience to search for clues that surrounding the film are examples
of very different initiatives that embrace goals and community that
keep people coming back and recommending the site(s) to friends.
Perhaps the most important learning I have done in C3 is
how difficult it is to unlearn marketing as a push tactic owned by a
company to re-conceptualize it as a pull tactic and a partnership
between companies and consumers. Stickiness is not about disruption and
compelling the audience to look, but about making them want to come
back to interact with a brand. Spreadability is not about just
distribution, but about building and maintaining relationships between
the company, its customers, and their networks. There are many virtual
ballparks; it will be the fans and proselytizers of brands are what
will invite new audiences in.
Eleanor
Baird has been a
Graduate Student Researcher with the Convergence Culture Consortium
since early 2007. This June, after graduating with an MBA from the MIT
Sloan School of Management, she will be taking on the role of Sales
Strategy Manager in the Telecommunications and Media practice of the
Boston-based web analytics firm Compete. Eleanor is completing her
Master's thesis on targeted online advertising, which she writes about
on her blog.
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